Entry Points Integration ======================== A serially-underused feature of setuptools is its `entry points `_. This feature allows you to expose a pluggable interface in your project. Other libraries can then declare entry points and inject their own classes into your class registries! Let's see what that might look like in practice. First, we'll create a package with its own ``pyproject.toml`` file: .. code-block:: toml # generation_2/pyproject.toml [project] name="pokemon-generation-2" description="Extends the pokédex with generation 2 pokémon!" [project.entry-points.pokemon] grass="gen2.pokemon:Chikorita" fire="gen2.pokemon:Cyndaquil" water="gen2.pokemon:Totodile" Note that we declared some ``pokemon`` entry points. .. tip:: If your project uses `poetry `_, it will look like this instead: .. code-block:: toml # generation_2/pyproject.toml [tool.poetry] name="pokemon-generation-2" description="Extends the pokédex with generation 2 pokémon!" [tool.poetry.plugins.pokemon] grass="gen2.pokemon:Chikorita" fire="gen2.pokemon:Cyndaquil" water="gen2.pokemon:Totodile" Let's see what happens once the ``pokemon-generation-2`` package is installed:: % pip install pokemon-generation-2 % ipython In [1]: from class_registry.entry_points import EntryPointClassRegistry In [2]: pokedex = EntryPointClassRegistry('pokemon') In [3]: list(pokedex.keys()) Out[3]: ['grass', 'fire', 'water'] In [4]: list(pokedex.classes()) Out[4]: [, , ] Simply declare an :py:class:`EntryPointClassRegistry` instance, and it will automatically find any classes registered to that entry point group across every installed project in your virtualenv! Reverse Lookups --------------- From time to time, you may need to perform a "reverse lookup": Given a class or instance, you want to determine which registry key is associated with it. For :py:class:`ClassRegistry`, performing a reverse lookup is simple because the registry key is (usually) defined by an attribute on the class itself. However, :py:class:`EntryPointClassRegistry` uses an external source to define the registry keys, so it's a bit tricky to go back and find the registry key for a given class. If you would like to enable reverse lookups in your application, you can provide an optional ``attr_name`` argument to the registry's initialiser, which will cause the registry to "brand" every object it returns with the corresponding registry key. .. code-block:: python In [1]: from class_registry.entry_points import EntryPointClassRegistry In [2]: pokedex = EntryPointClassRegistry('pokemon', attr_name='element') In [3]: fire_pokemon = pokedex['fire'] In [4]: fire_pokemon.element Out[4]: 'fire' In [5]: water_pokemon_class = pokedex.get_class('water') In [6]: water_pokemon_class.element Out[6]: 'water' We set ``attr_name='element'`` when initializing the :py:class:`EntryPointClassRegistry`, so it set the ``element`` attribute on every class and instance that it returned. .. caution:: If a class already has an attribute with the same name, the registry will overwrite it.